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| Position: | Producer/PR/Community Manager/Webdeveloper | |
| Name: | Frank | |
| Age: | 24 | |
| Profession: | (Freelance) webdeveloper | |
| Software/ languages: | NuSphere PhpEd Professional, Mantis. C++, xHTML, AJAX, PHP, SQL etc. Mostly web-related languages. | |
| Bio: | As a great fan of SCCT, I joined 3 weeks after PS' pre-production started. My role is mostly about knowing the statuses of everyone to try to get a proper workflow going. My more visible activities are webdevelopment and community management. I am currently making my first steps in level design. I hold a BSc from Leiden University in Computer Science with a minor in Business Science. | |
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| Position: | Level Design/Environmental Art | |
| Name: | Tim | |
| Age: | 25 | |
| Profession: | Professional and Freelance Environmental Artist | |
| Software/ languages: | Maya, Zbrush, Photoshop, Mudbox, Unreal Engine 2, Unreal Engine 3 | |
| Bio: | Graduated from Full Sail in 2005, got first full time job in the Game Industry late 2006. So far I have shipped 1 full retail Xbox 360/PC/PS3 game and one budget PC title. Currently working on an unannounced title in an established franchise for the Xbox 360/Ps3. Lead Environmental Artist and Level Designer for Lakehouse. | |
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| Position: | Visual Effects | |
| Name: | Charles Trippe | |
| Age: | 23 | |
| Profession: | Student of Visual Effects at SCAD | |
| Software/ languages: | Photoshop, Maya, Shake, After Effects, 3d Studio Max, Houdini, Unreal Engine 1/2/3, and much more. C++, VB, Python, Bash. RSL, VEX | |
| Bio: | Graduated from Savannah College of Art and Design - Atlanta campus. I started hobbying with 3D graphics at around age 13 and decided I wanted to pursue that as a career. I currently consider myself strongest at lighting, shaders, and effects animation (particles). I'm currently an intern at Side Effects Software, known for the Houdini graphics program | |
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| Position: | Art Director, Character Modeler | |
| Name: | Mason Doran | |
| Age: | 36 | |
| Profession: | Freelance Artist. 15 years in Games, 2 years freelance as a 3d Artist. | |
| Software/ languages: | Maya, Nuke, Mudbox, Zbrush, Maxwell, Topogun, Photoshop | |
| Bio: | I have my own studio where I work on any kind of project, from medical illustration, games, to short film. Spent several years after college as globetrotter where I quite unintentionally settled in Austria. Now married for 10 years and have a 6 year old son. | |
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| Position: | Music Composer/Sound Effects | |
| Name: | Theodore Wohng | |
| Age: | Uh? | |
| Profession: | Freelance Composer | |
| Software/ languages: | Sibelius, Nuendo, Gigastudio, Kontakt, Wavelab | |
| Bio: | I am based in Australia and run my own audio post production facilities. | |
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| Position: | Lead Programmer | |
| Name: | Lennard Fonteijn | |
| Age: | 20 | |
| Profession: | Freelance programmer, Software Engineering student, Game Developer | |
| Software/ languages: | Quite a lot, ranging from webbased (HTML, Javascript, PHP) to machine (C, C++, C#, Java, VB) and scripting languages (Lua, UnrealScript). | |
| Bio: | I've been quite interested in programming since I was 10 (BASIC on DOS! Woohoo!), hence why I know (too) many languages. I've been into the Unreal Engine since I joined Project Stealth as a Lead Programmer 2-3 years ago and learned quite a lot. Mainly by writing tools for unmoddable Unreal-based games, which made me understand the fileformats and the engine itself quite well. I program for a living and I enjoy it a lot. | |
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| Position: | Programmer | |
| Name: | Morten Pedersen | |
| Age: | 21 | |
| Profession: | Freelance programmer | |
| Software/ languages: | Danish and English xD. Also C#, C++, C, VB, ASP, Assembly, Lua, UnrealScript, PawnScript, the list goes on... | |
| Bio: | Started programming as far back as I can remember. I'm currently in an IT school. I get bored to death, as I'm teaching them more than they're teaching me -.-. I joined Project Stealth because I love programming, and I loved Chaos Theory too. I had some hens, they were given away... I had some rabbits, but they got eaten. I had a dog, and it died from cancer. Then I got two cats, and someone ran them over. Now I've got nothing. | |
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| Position: | 2D Artist | |
| Name: | Ezekiel Gabrielse | |
| Age: | 19 | |
| Profession: | Freelance artist | |
| Software/ languages: | Photoshop, Illustrator, Sony Vegas, 3DS Max, and basics of UDK | |
| Bio: | Well starting from an art standpoint, I've been into drawing ever since I was a little kid. I first picked up Photoshop when I was 12 (some of my old stuff) and I've loved it ever since. I'm currently doing freelance work while getting ready for college. Ever since SCPT came out I've been in love with the versus, and a few weeks after DA dropped I saw a post about Project Stealth and I've been following it ever since. | |
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| Position: | Animator | |
| Name: | Sergey Belyaev | |
| Age: | 21 | |
| Profession: | Computer Science Student | |
| Software/ languages: | 3ds max, Maya, AfterEffect, ZBrush, Photoshop, some programming languages | |
| Bio: | In free time I participate on the monthly animation competitions and some other stuff like 3d modelling, webdesign etc. I have more than 3 years experience in animation (maya and 3ds max) and more than 5 years in modelling. | |
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| Position: | Concept Artist/Level Design/Environmental Artist | |
| Name: | Ryan Bown | |
| Age: | 29 | |
| Profession: | Freelance Artist | |
| Software/ languages: | Photoshop, Painter, Maya, Crazy Bump, Unreal Teach, Slim | |
| Bio: | Ryan Bown has devoted the past decade (1998-2008) to creating and showing Fine Art works at Galleries and Museums throughout the United States and abroad. Having a love for art and video games, he decided to fuse the two passions together. In 2008, Bown founded AD Software, LLC, a gaming studio, named after his wife, Adrienne. | |
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| Position: | 3D Modeller | |
| Name: | Khairul 'Kai' Alias | |
| Age: | 24 | |
| Profession: | Post Graduate, Freelance 3D Artist/ Comic Artist | |
| Software/ languages: | Photoshop, Ilustrator, Maya, Xnormal, Headus UV layout, Crazy Bump, After Effect, Premium and Zbrush | |
| Bio: | I graduated from The One Academy in Kuala Lumpur, Malaysia. I only started drawing just before I entered into college. I started off with the interests in drawing Manga during my spare time back in High School. I always wanted to get into the gaming industry and my final goal would be to make my own I.P/Game in a studio. I started learning 3D with Maya in college and learnt Zbrush and other gaming techniques/work flow on my own. I also work on other projects. | |
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| Position: | 3D Modeller | |
| Name: | Joshua Mortimer | |
| Age: | 30 | |
| Profession: | Painter | |
| Software/ languages: | Photoshop, 3ds Max, XNormal and Mudbox | |
| Bio: | After spending years playing with 3dsMax and teaching myself to model, UV and texture I have begun seriously refining my skills and working on a portfolio of 3d assets and art to pursue a career in game design. Project Stealth came about shortly after DA flopped and due to my love of CT I was quite excited to work on PS. After well over a year on the project I was forced to take a break for a year and am now back and looking forward to doing my part in wrapping this project up and getting my game on! | |
